Description:

Provides the state of the current hand detected by the Kinect device as execution output. Each output pin will only fire when the hand state matches the named EHandState value.

Inputs:

  • Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
  • Hand [EHands]: The hand whose state is being sought.
  • Body Number [EBodyNumber]: The target body to which the hand belongs.

Outputs:

  • EHand State Unknown [Execution Pin]: The hand provided is in an Unknown state.
  • EHand State Not Tracked [Execution Pin]: That hand provided is not currently tracked- it may be obscured or out of the range of the Kinect sensor.
  • EHand State Open [Execution Pin]: The hand provided is in an Open position.
  • EHand State Closed [Execution Pin]: The hand provided is in a Closed (fist) position.
  • EHand State Lasso [Execution Pin]: The hand provided is in a Lasso (Thumbs up or 'gun hand') position.