Careers with Opaque

From time to time we seek talented, engaged and enthusiastic people to join our team.

We're currently advertising for the below positions. If you don't see a suitable position here, but you would like to express interest in working with Opaque, please send your CV and resume to expressionsofinterest@opaque.media.

Opaque is an equal opportunity employer and applicants of diverse backgrounds are highly encouraged to apply for all  positions. 

SENIOR GAMEPLAY PROGAMMER

 

Opaque Media Group is an award-winning Melbourne based studio that specializes in an array of interactive and technology solutions within the film, games and enterprise sectors. We’re internationally recognized as being among the best Virtual and Augmented reality developers and we’re growing in exciting ways!  

Opaque Media Group in partnership with the HTC Vive X accelerator program is establishing Opaque Space, a studio focused on delivering premium content to Virtual Reality with the flagship title Earthlight and providing a range of services to international partners – our goal is to bring space to living rooms around the world as well as support the endeavor of human spaceflight.   

We’re looking for a Senior Gameplay Programmer to join our team to further develop our internationally acclaimed title, Earthlight, as well as work on new platforms and with new technologies. 

As a Senior Gameplay Programmer, you’ll be part of the core development team, working closely with an array of people at both Opaque Space and Opaque Media Group, to create engaging and compelling gameplay systems, prototype new mechanics in Virtual Reality and develop in-game features. You'll also have a keen eye for detail and in order to demonstrate that will include your favorite programmer joke in your application. 

You'll be joining a diverse and inclusive team that promotes a positive work environment and have the mindset of being driven, innovative and passionate about developing games.  Opaque Space fosters a flexible on-site work environment that focuses on your long-term growth and professional goals. 

Lastly, you will have the opportunity to work and travel to global clients such as NASA, as well as have access to cutting-edge technology across multiple platforms.  

If this sounds like you, please contact@opaque.media with the subject line Senior Gameplay Programmer

Joel Test

  1. Do you use source control? 
    Yes, extensively
  2. Can you make a build in one step? 
    Yes 
  3. Do you make daily builds? 
    Continuous integration for game pipelines is something you'll be expected to help build 
  4. Do you have a bug database? 
    Yes 
  5. Do you fix bugs before writing new code? 
    Based on business needs
  6. Do you have an up-to-date schedule? 
    Planning is done on a regular basis
  7. Do you have a spec? 
    Yes
  8. Do programmers have quiet working conditions? 
    Open plan, moving towards clustered groups. Noise-cancelling headphones for all. 
  9. Do you use the best tools money can buy? 
    Yes- and you'll likely be expected to help make them better. 
  10. Do you have testers? 
    Yes
  11. Do new candidates write code during their interview? 
    We extensively assess the skills of new coders
  12. Do you do hallway usability testing? 
    Yes

 

Responsibilities

  • Work with Game Designers, Artists and the development team to create both tools and features based on existing and future requirements. 

  • Engage with Game Designers to prototype and iterate on game features. 

  • You will build and manage source control and continuous integration pipelines 

  • Architect and develop systems that are performant and scalable for deployment across Virtual Reality and traditional platforms such as PC or console. 

  • Independently work within a small team to achieve project goals with minimal supervision and collaborate with other team members to meet project specifications. 

  • Self-manage and construct tasks for both yourself and other team members. 

  • Conduct technical testing and perform quality assurance, including cross-platform certification. 

  • Develop and implement post-launch updates and technical support for titles when applicable. 

  • Prepared for international travel for short-term deployment with the Opaque Space team or to events/exhibitions that Opaque Space will partake in. 

Requirements

Essential

  • Cultural fit with the team at Opaque Space; by this, we invite people of all backgrounds, beliefs, cultures, ages and minorities to apply - but we ask that you share the same goals for inclusivity and diversity as we do.

  • Demonstrable/proof of work is essential, preferences given to experience with shipped titles or completed games/experiences. 

  • Prior development experience in Unreal Engine 4 is preferred but Unity knowledge is acceptable 

  • Comfortable knowledge of both C# and C++ is required. 

  • In depth knowledge of at least one of these languages is essential 

  • Strong computer science skills including knowledge of software architecture, patterns and design  

  • Demonstrably excellent technical collaboration and communication skills. 

  • Enthusiasm, motivation and desire to create engaging experience in VR is a must.  

  • Extensive familiarity with source control, including:  

  • Gitflow principles  

  • Git-LFS 

  • Git command line tools 

  • Familiarity with continuous integration and deployment 

  • Familiarity with unit and automated testing processes 

  • Performance and optimization experience

Additional Preferred Skills 

  • Previous development in consoles and familiarity with certification is plus. 

  • Previous development experience in novel user input devices/alternative user input devices is a plus. 

  • Familiarity with automated testing in a games environment. 

  • Prior project management or team management skills are a plus. 

  • Other programming language knowledge is a plus 

  • Low level programming and interface knowledge (e.g. render programming, data structure and memory optimization) 

  • Prior VR development experience 


SENIOR 3D GENERALIST (UE4)

Opaque Media Group is an award-winning Melbourne based studio that specializes in an array of interactive and technology solutions within the film, games and enterprise sectors. We’re internationally recognized as being among the best Virtual and Augmented reality developers and we’re growing in exciting ways!  

Opaque Media Group in partnership with the HTC Vive X accelerator program is establishing Opaque Space, a studio focused on delivering premium content to Virtual Reality with the flagship title Earthlight and providing a range of services to international partners – our goal is to bring space to living rooms around the world as well as support the endeavor of human spaceflight.   

We’re looking for a Senior Art Generalist to join the team at Opaque Space and help us in creating engaging experiences, liaison with our contract staff and set the art direction of our projects; working on titles such as Earthlight as well as collaborations with other internal studios in film production, interactive media and consultation.  

As Senior Art Generalist, your role will include providing art direction to create visually engaging scenes, integrate assets into engine as well as have a strong skillset in 3D art production. As a generalist, experience in multiple packages and pipelines is highly desired as well as the ability to clearly communicate ideas, requirements and direction of the artistic elements of a project. You'll also demonstrate your creativity by including a stick-figure cat in your application. Interpretations welcome.  

You'll be joining a diverse and inclusive team that promotes a positive work environment and bringing on the mindset of being driven, innovative and passionate about developing games. Opaque Space fosters a flexible work environment that focuses on your long-term growth and professional goals. 

Lastly, you will have the opportunity to work and travel to global clients such as NASA, as well as have access to cutting-edge technology across multiple platforms. 

If this sounds like you, please contact@opaque.media with the subject line Senior Game Generalist 

Responsibilities

  • Collaborate closely with the Game Designers and Programmers to visualize, direct and iterate on artistic elements of projects. 

  • Partake in grey-boxing, pre-visualization and develop prototype assets during production/pre-production. 

  • Create humanoid/bipedal characters and integrate in-engine in both production and prototype stage.  

  • Work with Game Designers to iterate on providing feedback, accessibility and usability on both art assets and gameplay functions. 

  • Oversee integration of 3D assets into the project and ensure they meet parameters in performance, topology, best practices as well as project/studio specific conventions. 

  • Create pipelines for junior/contract 2D/3D artists to use if required. 

  • Lead teams or provide guidance to contract art teams if required. 

  • Work with the project lead in setting clear milestones, asset lists and production goals during development. 

  • Work with the team in creating marketing material, including Mission Badges, if required. 

  • Prepared for international travel for short-term deployment with the Opaque Space team or to events/exhibitions that Opaque Space will partake in. 

 

Requirements

Essential

  • Cultural fit with the team at Opaque Space; by this, we invite people of all backgrounds, beliefs, cultures, ages and minorities to apply - but we ask that you share the same goals for inclusivity and diversity as we do.

  • Passionate about art and space! 

  • Strong grasp of 3D authoring packages such as Max, Blender or Maya, with a demonstrable portfolio for reference. 

  • Experience in integrating 3D assets in-engine with Unreal Engine 4 

  • Experience in rigging and animating in Unreal Engine 4 

  • Experience in texturing and material development in Unreal Engine 4 

  • Good practices for creating performant and game ready 3D assets 

  • Portfolio that demonstrates flexibility and creative vision 

  • Ability to communicate ideas, workflows and pipelines 

  • Ability to mentor, guide and support junior artists as well as contractors 

Additional Preferred Skills

  • Previous experience in developing assets for Virtual Reality platforms 

  • Portfolio demonstrating 2D skills and art production 

  • Familiarity with ZBrush; soft or hard-surface modelling 

  • Familiarity with Photoshop, Illustrator or any other 2D authoring software 

  • Familiarity with graphic design and/or 2D art composition 

  • Familiarity with Keyshot, Nuke or any other post-effect software 

 


LEAD GAME DESIGNER

Opaque Media Group is an award-winning Melbourne based studio that specializes in an array of interactive and technology solutions within the film, games and enterprise sectors. We’re internationally recognized as being among the best Virtual and Augmented reality developers and we’re growing in exciting ways!  

Opaque Media Group in partnership with the HTC Vive X accelerator program is establishing Opaque Space, a studio focused on delivering premium content to Virtual Reality with the flagship title Earthlight and providing a range of services to international partners – our goal is to bring space to living rooms around the world as well as support the endeavor of human spaceflight.   

We’re looking for a Lead Game Designer to join our team at Opaque Space and work on the internationally acclaimed Earthlight, as well as develop new and engaging IPs on both established and emerging platforms. Your role will include working on titles developed by Opaque Space as well as providing usability and interaction consultancy to our other branches, with exciting opportunities to work with global clients and partners in film, aerospace, health and emergency services.  

As a Lead Game Designer, you’ll be working with the core development team to prototype gameplay features, interactions and core mechanics, before implementing and refining them during production. As a Lead Game Designer, it’s up to you to tailor our experiences to ensure they engage and resonate with our audiences, furthermore we’ll be relying on you to push the boundaries of design in emerging platforms and technologies. Please include in your application an elevator pitch for a game designed for Cats to play.

You'll be joining a diverse and inclusive team that promotes a positive work environment and bringing on the mindset of being driven, innovative and passionate about developing games. Opaque Space fosters a flexible work environment that focuses on your long-term growth and professional goals. 

Lastly, you will have the opportunity to work and travel to global clients such as NASA, as well as have access to cutting-edge technology across multiple platforms.  

If this sounds like you, please contact@opaque.media with the subject line Senior Game Designer

Responsibilities  

  • Collaborate and communicate closely with the project lead and core team to effectively meet the goals, milestones and deadlines of the project.  

  • Work with the core team to design methods of play, interaction and features for target demographics.  

  • Brainstorm, research and self-iterate on prototype mechanics as well as improving existing features or mechanics implemented into the game.  

  • Play a key role in the hiring, mentoring or coaching of new design team members as well as lead a design team if necessary.  

  • Engage with programmers and artists to develop methods of providing a positive experience to players, prototyping and iterating on input and feedback.  

  • Have a flexible approach to design, developing both VR long-form games and short-form or modular experiences intended for deployment on multiple platforms.  

  • Prepare for international travel for short-term deployment with the Opaque Space team or to events/exhibitions that Opaque Space will partake in.  

  • Be comfortable consulting and providing feedback to non-games VR/AR experiences developed by external parties, as well as partner studios.   

 
 

Requirements  

  • Cultural fit with the team at Opaque Space; by this, we invite people of all backgrounds, beliefs, cultures, ages and minorities to apply - but we ask that you share the same goals for inclusivity and diversity as we do.

  • Passionate about design and space! 

  • Demonstrable/proof of work is essential, preferences given to experience with shipped titles or completed games/experiences.  

  • Demonstrated education or comparable body-of-work in Game Design is required.  

  • Experience with leading and collaborating with teams is essential.  

  • Passion for game design, in both theory and practical execution.  

  • Excellent communication and soft-skills are a must. 

  • Applicants of diverse backgrounds are highly encouraged to apply for this position.  

Additional Preferred Skills

  • Prior development in VR, AR or non-digital games (Physical/Board Games) is highly considered.  

  • Development experience in post-launch support and localization is highly considered.  

  • Development knowledge or experience with Unreal Engine 4 is a plus.