Provides the state of the current hand detected by the Kinect device as an EHandState enum. The hand state will be either Unknown, Not Tracked, Open, Closed (fist) or Lasso (Thumbs up or 'gun hand').
- Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
- Hand [EHands]: The hand whose state is being sought.
- Body Number [EBodyNumber]: The body to which the target hand belongs.
- Return Value [EHandState]: The current hand state value of the supplied hand.