Returns the angle of the Kinect device in degrees from horizontal. The angle returned will constantly update depending on the input data to the device. Environmental data points and the bodies currently tracked allow the Kinect to more accurately calculate it's pitch and therefore will lead to changes during operation.
- Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
- Return Value [Float]: The pitch angle of the Kinect device in degrees.