Get Joint Absolute Position


Provides a vector position of the joint supplied relative to the kinect device in Unreal units (centimetres).


  • Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
  • Joint Type [EKinectJoints]: The target joint of this operation.
  • Body Number [EBodyNumber]: The body to which the target joint belongs.


  • Return Value [Vector]: An absolute position FVector for the specified joint, in Unreal units (centimetres).