Get Joint Absolute Position
Description:
Provides a vector position of the joint supplied relative to the kinect device in Unreal units (centimetres).
Inputs:
- Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
- Joint Type [EKinectJoints]: The target joint of this operation.
- Body Number [EBodyNumber]: The body to which the target joint belongs.
Outputs:
- Return Value [Vector]: An absolute position FVector for the specified joint, in Unreal units (centimetres).