PLEASE NOTE: In plugin version 0.9.5, this function is deprecated and the user now simply needs to add an ARCameraComponent onto an object's hierarchy to achieve passthrough camera functionality.
Convenience function which adjusts a given UE4 Camera object to match the Tango's passthrough camera for Augmented Reality applications.
- Camera [Camera Component]: The camera component to prepare for AR passthrough.
- Near Plane [float]: The desired near plane of the AR camera.
- Far Plane [float]: The desired far plane of the AR camera.
- Controller [Player Controller]: The active Player controller.