Passes a container object for the point cloud data around. Useful to provide other C++ scripts access to the point cloud without any additional copies. The reason this is useful is that all variable types except for UObjects which are expose to Blueprint by value- to avoid additional deep copies of the entire point cloud, this instead passes an object which contains a pointer which can be accessed in C++ code.
- Target [Tango Point Cloud Component Reference]: The Unreal Engine / Tango Point Cloud interface object.
- Return Value [Point Cloud Container]: Container class for the point cloud.