Earthlight, our highly popular GDC2015 demo was designed to showcase how VR and Kinect can be combined to create a compelling experience. In Earthlight, players explore ISS from a truly first person perspective where they interact with the environment entirely through a Kinect 4 Unreal powered avateering solution, pushing and pulling themselves along the surface of the ISS as they navigate a network of handles and scaffolds.
Opaque Multimedia, in partnership with Hannabee and Rooster Teeth, created an interactive installation for PAX AUS 2014 to promote their hit animated web series “RWBY”. The installation, dubbed RWBY IRL allows the player to control the movement of the main character from the show, Ruby, using their body. RWBY IRL is the first installation to make extensive use of Kinect 4 Unreal’s avateering systems.
‘Compliance Assessment’, an interactive art installation purpose-built for the JustUs show in association with Emre Deniz, marks the first time Kinect technology was used in audience participatory theatre. The installation monitors, rewards, and punishes audience members based on their compliance with on-screen instructions. The system has been described as confronting, engaging and provocative by audience members.
Sensory Forest Project
The Forest Project (working title) is an interactive, immersive virtual environment designed to engage the senses of people living with dementia. Through sensory engagement and interactivity, the Forest Project will improve the quality of life for people with dementia by providing them with the means to escape from the monotony of their living space and into an enchanted virtual world.
Illegal Oedipus: Sans Papiers
Illegal Oedipus: Sans Papiers is an interactive installation that recreates for the participant the experience of being smuggled at the border area of a country like Hungary. With motion detection technology, the body of the participant is scanned and as she moves around the room, she faces the virtual representation of herself moving inside the truck that is projected on the wall, and can interact with the projection. The experience renders the sense of illegal border crossing, entrapment, and the practice of smuggling perceptible for the audience.
I am Leo Burnett
The latest completed K4U project is an interactive booth put together by the multinational advertising company Leo Burnett, for the IAS Career Fair in Singapore. The installation houses a large rear-projected screen and the application, through the use of Kinect 4 Unreal’s Avateering functionality, allowed the audience to become Leo Burnett, the company’s founder.