The Smoothing category of the Kinect Interface Component contains functions responsible for managing how smoothing of joint orientations is calculated when there is a spike in the orientation delta from one tick to the next detected.

The results of smoothing can be accessed through the Get Smoothed Joint Orientation function on the Kinect Interface Component and the Get Converted Joint Orientation on the Kinect Anim Instance class. The Kinect Anim Instance and Kinect Poseable Mesh Component in the Avateering API contain flags to signal whether smoothing should be used in their cases.