This function allows for selective retention of the image information of bodies matching an EBodyNumber when retrieving a texture returned using the Get Camera Frame function. This filtering will occur for textures returned for specific cameras of EKinectCameraType:
- Normalized Depth Camera (with body stamping)
- Raw Color Camera (with body stamping)
By default these camera types will return textures that contain visual data for all bodies currently tracked by the Kinect device whilst also removing the background.
- Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
- Bodies [Array of EBodyNumber]: The array of bodies that will be retained in the frame of the filtered camera components.