Allows for control over whether or not the plugin is constantly updating the frame buffer for the selected camera. The available cameras to select from are the Color camera (RGB), the Infrared Camera (IR) and the Normalized Depth Camera. Enabling a given camera's update through this function is required for effective use of textures retrieved using the Get Camera Frame function. All cameras default to this flag being false.
- Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
- Kinect Camera Type [EKinectCameraType]: The camera whose updating state should be changed.
- Is Updating [Boolean]: The value that will decide if the camera is updating (true) or not (false).