Allows you to set the direction relative to the Kinect device that the microphone is actively “listening” towards. The degrees value is restrict to values between -50 and +50 degrees. Inputs outside the upper and lower limits will be clamped to them. The Kinect Audio Beam mode if set to automatic will override this value immediately. If set to manual the value will remain.
- Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
- Angle [Float]: The degrees of rotation from the Kinect center line from which the Audio beam will focus on.