This allows for control of the audio beam angle determination. Automatic will tell the Kinect to focus its audio beam to listen to the loudest audio source within its listening cone (+/- 50 degrees from the centre line of the device). Manual will stop the Kinect from updating this angle and remain at the last point until the mode is changed to automatic or it is updated using the Set Audio Beam Rotation In Degrees function.
- Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
- Beam Mode [EAudioBeamMode]: The Audio Beam mode to be set.