Description:

Provides access to the current orientation of the a body joint tracked by the Kinect device with smoothing applied to it. This provided as a Rotator and converted to Unreal world co-ordinates. How smoothing values are reached can be controlled.

Inputs:

  • Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
  • Joint Type [EKinectJoints]: The target joint whose smoothed orientation is being sought.
  • Body Number [EBodyNumber]: The body to which the target joint belongs.

Outputs:

  • Return Value [Rotator]: The current smoothed orientation of the joint provided as input.