Provides access to the current orientation of the a body joint tracked by the Kinect device with smoothing applied to it. This provided as a Rotator and converted to Unreal world co-ordinates. How smoothing values are reached can be controlled.
- Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
- Joint Type [EKinectJoints]: The target joint whose smoothed orientation is being sought.
- Body Number [EBodyNumber]: The body to which the target joint belongs.
- Return Value [Rotator]: The current smoothed orientation of the joint provided as input.