This function modifies the position of the target joint to take into account the current pitch angle of the Kinect device in relation to horizontal. This allows for more consistent values to be returned irrespective of the angle of the device. The current value returned by Get Kinect Pitch is used to calculate this vector.
- Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
- Joint Type [EKinectJoints]: The joint whose adjusted position is sought.
- Body Number [EBodyNumber]: The body to which the target joint belongs.
- Return Value [Vector] : The current position of the joint adjusted for the current pitch of the Kinect device.