Provides access to the current orientation of the a body joint tracked by the Kinect device. This is provided as a Rotator converted to Unreal world co-ordinates.
- Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
- Joint Type [EKinectJoints]: The target joint whose orientation is being sought
- Body Number [EBodyNumber]: The body to which the target joint belongs.
- Return Value [Rotator]: The current orientation of the joint provided as input.