The direction relative to the Kinect device that the microphone is actively “listening” towards. The degrees value is within a set range [-50 - +50 degrees]. The value will be clamped at the upper and lower limits in situations where audio is detected beyond those angles. The Kinect will change Beam Rotation towards the loudest noise in the room automatically by default. This can be changed with the Set Audio Beam Mode function.
- Target [KinectInterfaceComponent]: The Unreal Engine/Kinect interface object.
- Return Value [Float]: The degrees of rotation from the Kinect center line from which the current loudest noise has been detected.